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About.

I has been working as a 3D / Concept  Artist in Los Angeles since 2013. I began my career working on music videos, commercials and short films as a founding member of Let em' Have it! Productions. I later went on to study at Gnomon School of Visual Effects, gaining further experience in the visual effects industry, before continuing my work in the professional realm. I have worked for The Third Floor Inc. in-house as well as contracted out to Universal, Walt Disney Imagineering, Nintendo, Marvel Studios and others. I am proficient in the use of Maya, Blender, Modo, Unreal Engine, Unity, Nuke, Mari, Photosshop Substance Painter/Designer among others. 

Download resume.

Skills

  • ENVIRONEMENT AND CHARACTER CONCEPT ART

  • 3D MODELING / UV

  • 3D TEXTURING

  • LOOK DEV / SHADER

  • REALTIME GAME ART

  • OFFLINE RENDERING

  • VR (VIRTUAL REALITY)

  • GAMES / INTERACTIVE

  • MATTE-PAINTING

  • ILLUSTRATION & GRAPHIC DESIGN digital and traditional

  • MEL / PYTHON - Basic knowledge and understanding

Experience

LEAD ASSET ARTIST - THE THIRD FLOOR INC. - MAY '17 to Current

  • Working primarily in the film and interactive departments as an asset builder for previs, postvis and VR. Used Maya, Unreal Engine and Unity. Worked on several high profile projects that are still currently under NDA.

ENVIRONMENT ARTIST - WALT DISNEY IMAGINEERING - JAN '18 to MAR '18

  • Representing The Third Floor Inc. as a contractor for Walt Disney Imagineering. Responsible for environments and vehicle design for an undisclosed collaboration between Disney and LucasFilm.

CG GENERALIST - UNIVERSAL STUDIOS - JUN '17 to DEC '17

  • Representing The Third Floor Inc, developing interactive content in Unity Game Engine. Responsible for asset creation and character / creature rigging, environment design and integration.

CINEMATIC MATTE PAINTER - S4 STUDIOS - MAR '17 to JUN '17

  • Created 3D assets, 2D/3D projections and matte paintings for commercials and film projects.

MODELER - HEAVY IO - APR '17 to MAY '17

  • Duties included modeling and texturing for games.

CG GENERALIST / COMPOSITOR - MARTIN B. HALL - DEC '16 to APR '17

  • Responsible to modeling, texturing and look development of assets for film projects, as well as compositing VFX shots into live action plates. Working in Nuke, Photoshop and Maya.

CG GENERALIST / COMPOSITOR - FREELANCE - JAN '12 to MAY '17

  • During this time I worked on various projects including VFX for Film, Commercials and Music Videos. Clients included: Sony Music Entertainment, Megaforce Records, Red River Entertainment, Vanguard / Capital Records, Triple Crown Records, Hell Cat Records, Let 'em Have It! Productions.

Software

  • Maya, Blender, Modo

  • Mari

  • Substance

  • Z-Brush

  • Unreal Engine

  • Unity Engine

  • Nuke

  • V-Ray, and Octane Render

  • Photoshop

  • World Machine

  • World Creator

Education

DIGITAL PRODUCTION - GNOMON SCHOOL OF VISUAL EFFECTS - 20013 - 2016

  • Entertainment Design (2013 - 2014)

  • Digital Production (2014-2016)

  • Best of Term, Environment Design, Winter 2014.

BS ANTHROPOLOGY - UNIVERSITY OF CALIFORNIA, RIVERSIDE - 2003 - 2007

Education

DIGITAL PRODUCTION - GNOMON SCHOOL OF VISUAL EFFECTS - 20013 - 2016

  • Entertainment Design (2013 - 2014)

  • Digital Production (2014-2016)

  • Best of Term, Environment Design, Winter 2014.

BS ANTHROPOLOGY - UNIVERSITY OF CALIFORNIA, RIVERSIDE - 2003 - 2007

Awards and Accolades

GNOMON BEST OF TERM - ENVIRONMENT DESIGN - WINTER 2014

EDITOR'S CHOICE AWARD - CON AIR FOR MEN COMMERCIAL - 2013

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